Getting to know your way around Scratch
Becoming familiar with the art editor
Meeting Scratch's key blocks through important coding concepts
Designing a two-player ball-and-paddle game
Using conditionals to build a two-player ball-and-paddle game
Designing a fixed shooter
Using conditionals to build your fixed shooter
Designing a one-player ball-and-paddle game
Using variables to build your one-player ball-and-paddle game
Designing a simple platformer
Using X and Y coordinates to make a simple platformer
Making a single-screen platformer
Using arrays and simulating gravity in a single-screen platformer